A
Message From The Founder
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The
most efficient way to learn
is through doing something
you love. People tend to
learn & remember
information better if they
are having fun while
learning and simply just
can't get enough of it.
Remember learning the
Alphabet song? I imagine
you can still recall that
song today. That's because
you had fun learning it.
Your brain has a special
place for such learning --
long term memory. Now you
can have your kids utilize
their long term memory to
learn about any subject and
any topic at any grade
level. Anything you choose!
You create the categories
and questions, and the
Learning Impulse tool turns
it into a fun-filled,
engaging game that children
will love. You get to watch
your kids absorb
information faster and more
efficiently than you could
have ever hoped. Plus, you
can login and review all
your child's scores, the
questions they missed, and
so much more. Try it today,
it's free!

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- Chris.
F (Founder)
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We at Learning Impulse
are committed to
providing an effective
educational tool to our
customers. Many
researchers and
educators firmly believe
that games can be a
valuable tool in
teaching children of all
ages. Technology is
becoming more and more
prevalent in the lives
of our children, and
they are often more
interested in using a
computer than reading a
book. With Learning
Impulse, you can not
only test your children
and students on their
classroom lessons, but
you can also ensure that
they're practicing their
reading skills and
retaining the
information that they
learn. Read what other
researchers and
educators have to say
about games in education
below.
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"Students are changing.
They are increasingly
pragmatic. They crave
interaction and
personalization. They
are highly visual. They
are problem solvers.
Often they are averse to
reading. They want more
material in less time.
And, hardly worth
mentioning anymore, they
are very
computer-savvy."
Learning by Doing: A
Comprehensive Guide to
Simulations, Computer
Games, and Pedagogy in
e-Learning and Other
Educational Experiences
by Clark Aldrich
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"Educators could use
video games as a model
for improving learning
environments, by
providing clear goals,
challenging students,
allowing for
collaboration, using
criterion based
assessments, giving
students more control
over the learning
process, and
incorporating novelty
into the environment."
Video Games in
Education by Kurt
Squire, Comparative
Media Studies Dept, MIT
International Journal of
Intelligent Simulations
and Gaming, 2003
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"We believe that as more
games are designed in
collaboration with
educators for use in the
classroom the potential
for dramatic results is
great. The hands-on,
problem-based, and
cooperative digital
learning environment
will dominate teaching
and learning
methodologies in the
coming years."
Games and Education:
A Revolutionary Idea
by O’Neal Smitherman,
Vice President for
Information Technology,
Ball State University,
Muncie Indiana
Meridian: a Middle
School Computer
Technologies Journal v.
10 no. 1




