A Message From The Founder

The most efficient way to learn is through doing something you love. People tend to learn & remember information better if they are having fun while learning and simply just can't get enough of it. Remember learning the Alphabet song? I imagine you can still recall that song today. That's because you had fun learning it. Your brain has a special place for such learning -- long term memory. Now you can have your kids utilize their long term memory to learn about any subject and any topic at any grade level. Anything you choose! You create the categories and questions, and the Learning Impulse tool turns it into a fun-filled, engaging game that children will love. You get to watch your kids absorb information faster and more efficiently than you could have ever hoped. Plus, you can login and review all your child's scores, the questions they missed, and so much more. Try it today, it's free!



- Chris. F (Founder)

 
Interactive Learning:



We at Learning Impulse are committed to providing an effective educational tool to our customers. Many researchers and educators firmly believe that games can be a valuable tool in teaching children of all ages. Technology is becoming more and more prevalent in the lives of our children, and they are often more interested in using a computer than reading a book. With Learning Impulse, you can not only test your children and students on their classroom lessons, but you can also ensure that they're practicing their reading skills and retaining the information that they learn. Read what other researchers and educators have to say about games in education below.

 

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"Students are changing. They are increasingly pragmatic. They crave interaction and personalization. They are highly visual. They are problem solvers. Often they are averse to reading. They want more material in less time. And, hardly worth mentioning anymore, they are very computer-savvy."

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich
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"Educators could use video games as a model for improving learning environments, by providing clear goals, challenging students, allowing for collaboration, using criterion based assessments, giving students more control over the learning process, and incorporating novelty into the environment."

Video Games in Education by Kurt Squire, Comparative Media Studies Dept, MIT
International Journal of Intelligent Simulations and Gaming, 2003
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"We believe that as more games are designed in collaboration with educators for use in the classroom the potential for dramatic results is great. The hands-on, problem-based, and cooperative digital learning environment will dominate teaching and learning methodologies in the coming years."

Games and Education: A Revolutionary Idea
by O’Neal Smitherman, Vice President for Information Technology, Ball State University, Muncie Indiana
Meridian: a Middle School Computer Technologies Journal v. 10 no. 1